clover kingdom grimshot script

In the new window, enter the code you want to redeem in the text field. Black Clover Grimshot roblox game is based on a magical world. By using codes! TheBlack Cloverinspired Roblox experienceClover Kingdom: Grimshotinvites players to become the strongest in the world and take down everyone who's against themwhether this means working as a Magic Knight and protecting all that exists, or turning toward the path of evil and fighting those who vow to do good, is up to you. Copyright 2023 Pro Game Guides. Roblox Black Clover Kingdom Grimshot Codes - Working & Valid Currently, there are no valid and working codes for this game. Hit the redeem button to receive the free reward. Home; Trending; Games; clover kingdom grimshot script. A game inspired by the anime Black Clover, strive to be the strongest in this world and enjoy! Yes No How To Redeem Clover Kingdom: Grimshot codes Follow the steps below to redeem a code: Open up Roblox Load into Clover Kingdom: Grimshot Enter the code as it appears in the text box | 0.73 KB, JSON | The details on how to get each magic can be found in their respective lists below. You can get the script by doing easy steps, i have to do it sorry, but this time like i said they are way easier. 20KLIKESOWO!!! clover kingdom grimshot script. Press the Settings button on the side of the screen. | 14.69 KB, JSON | All Magics in Roblox Black Clover Kingdom Grimshot, Explained, How to get Anti-Magic in Roblox Black Clover Kingdom: Grimshot, All Skills in Roblox Black Clover Kingdom: Grimshot, Explained, How to get all free items in Moto Island Official Valentino Rossi Experience Roblox, How to get all free items in American Girl World Roblox, Blox Fruits Codes (March 2023) Get EXP boosts & money, Roblox Project Playtime Multiplayer Codes (February 2023), Press the Settings button on the left side of the screen, From the new window that appears, locate the text box where codes can be entered and either type in or copy and paste the code of your choice, All comments must be on topic and add something of substance to the post, Do not attempt to start a poll in the comments, We reserve the right to remove a comment for any reason, Do not impersonate a staff member or influencer. Black Clover: Grimshot Wiki 28 pages Explore Wiki Content Community in: Bulbol Basic Weakening Magic Edit The Basic Weakening Magic available by going to the Wizard Tower in Hage Village and speaking to Drouot (or his Magic Apprentice if you want it for secondary) who will then give you a random magic. Showcasing Top 5 Magics in Clover Kingdom Grimshot + Bonus Magic (ROBLOX) #BlackClover #Roblox TVU 40K views 1 year ago Roblox One Punch Fighters Script Hack OP Auto Farm Spidey Hub 8.8K. Enter the code and receive the reward. Comments are on moderation and will be approved in a timely manner. 25 min ago Important articles Magics Codes User releases a decently ranged, spinning water bullet for 50 Mana, User creates a circular water barrier that can be used to trap the target or protect themself for 100 Mana, User create a whirlpool of water that deals damage to targets in close range for 150 Mana, User releases a decently ranged Water Wyrm that deals damage to all targets in its path for 200 Mana, User releases a massive Water Dragon similar to the Water Wyrm, but that deals higher damage, is longer ranged, and has a bigger hitbox for 250 Mana, User releases an extremely fast light particle that inflicts damage to their target for 50 Mana, User encloses themself in a sphere of light and regenerates a large portion fo their health, User rains down massive swords of light that deal high amounts of damage to a wide area, User will do 50 percent more damage for each mouse click move, and has an increased critical hit chance that will raise the damage of this move by 300 percent, along with having an increased chance of landing critical hits with both Death Scythe and Lunatic Slash, raising their damage by 300 percent as well, User creates forearm blades out of Mana and powerfully slashes their target, User creates forearm blades out of Mana and unleashes a chaotic flurry of flying slashes, The user concentrates their magic into their legs, increasing their leg strength to boost their running speed and jump distance, A passive ability that changes the users dodge skill depending on their die outcome, 6 = Strongest (100 percent + attack enemy by 0.5 damage with a knockback), This ability has six, varying laser beam attacks, the damage of which is dependent on the number that the user rolls on their die each time, User creates a dark, circular force that deals damage to all enemies in its path for 50 Mana, User creates a large web that stuns enemies upon contact for a short period of time for 100 Mana, User emits a black hole around themself that deals damage to all enemies within close range for 150 Mana, User emits a slow-moving circle of darkness around themself that deals damage to all enemies within close range for 250 Mana, User summons multiple, massively damaging dark rings that decrease enemy stamina along with health for 250 Mana. The Black Clover inspired Roblox experience Clover Kingdom: Grimshot invites players to become the strongest in the world and take down everyone who's against themwhether this means working as a Magic Knight and protecting all that exists, or turning toward the path of evil and fighting those who vow to do good, is up to you. Open the Roblox. todo-related-topics-headline . You have the option to take the role of villain and destroy this magical world or play as a magic knight to defend your world from evil forces. Here's a look at all of the working Clover Kingdom: Grimshot codes. These Clover Kingdom: Grimshot codes no longer work. Cloudflare Ray ID: 7a27e76fef66781f If more Magics are added to this experience as time goes on, this guide will be updated accordingly. Word soul magic requirements: (All pets besides Spirits and Demons, 5 Elves' Souls, 1 Doom's Urn, 1 demon Souls, 10b Coins (if Primary) 50b Coins (if secondary) Demon Venom Magic requirements 1 Salamander's tail, 4 Tome of Mysteries, 5 Vibranium, 1 Ancient Fruit, And . close. Additionally verify Fortbyte 50 Location . Through Magic, players can grow stronger, learn unique moves and abilities, and ultimately work towards becoming the strongest Magic Knight or villain in the world. Related: How to get money quickly in Roblox Clover Kingdom: Grimshot? Controls: Left Ctrl to run. warning report-link . Through Magic, players can grow stronger, learn unique moves and abilities, and ultimately work towards becoming the strongest Magic Knight or villain in the world. As you complete adventures and unlock new spells and gear, you can then take on the worst dangers in the land. Magics. You can also get a bunch of free stuff via our Roblox Promo Codes page. Basic Weakening Magic Skills 1 hour ago game:GetService("StarterGui"):SetCoreGuiEnabled(Enum.CoreGuiType.PlayerList, false), game:GetService("StarterGui"):SetCoreGuiEnabled(Enum.CoreGuiType.Health, false), if not game:GetService("RunService"):IsStudio() then, game.ReplicatedFirst.Loading.BindableFunction:Invoke("LOADING"), workspace.IgnoreFolder.LocalItems:ClearAllChildren(), local DATAFOLDER = player:WaitForChild("DataFolder"), local Grimoire_Tool = player.Backpack:WaitForChild("Book"), mouse.TargetFilter = workspace.IgnoreFolder, local MAINGUI = player.PlayerGui:WaitForChild("MainGUI"), local LevelSystem = require(game.ReplicatedStorage:WaitForChild("LevelSystem")), local RemoteEvent = game.ReplicatedStorage:WaitForChild("RemoteEvent"), local RemoteFunction = game.ReplicatedStorage:WaitForChild("RemoteFunction"), local PASSCODE = RemoteFunction:InvokeServer("PASSCODE"), local SKILLTREE = game.ReplicatedStorage:WaitForChild(DATAFOLDER.MagicType.Value .. "MagicSkills"):Clone(), game.ReplicatedStorage:WaitForChild("Experience"):Clone().Parent = MAINGUI, for i, v in pairs(SKILLTREE.Center:GetChildren()) do, if v:IsA("ImageLabel") and v ~= SKILLTREE.Center.CLOVER then, local TextLabel = Instance.new("TextLabel"), TextLabel.Size = UDim2.new(0, 100, 0, 10), TextLabel.Position = UDim2.new(0, 0, 0, -5), TextLabel.TextStrokeColor3 = Color3.new(0, 0, 0), TextLabel.FontSize = Enum.FontSize.Size14, TextLabel.TextColor3 = Color3.new(1, 1, 1), for i, v in pairs(SKILLTREE.Center.Moves:GetChildren()) do, TextLabel.Size = UDim2.new(0, 100, 0, 20), TextLabel.Position = UDim2.new(0, 40, 0, -10), TextLabel.BackgroundColor3 = Color3.new(0, 0, 0), TextLvl.Position = UDim2.new(0, -20, 0, 0), TextDescription.Size = UDim2.new(0, 100, 0, 40), TextDescription.Position = UDim2.new(0, 0, 0, 20), TextDescription.Text = v.Description.Value .. [[, SkillPoint(s): ]] .. tostring(game.ReplicatedStorage.MagicSkillPoint[v.Name].Value), TextLabel.TextXAlignment = Enum.TextXAlignment.Left, TextDescription.TextXAlignment = Enum.TextXAlignment.Left, local textBOUNDS = TextLabel.TextBounds + TextDescription.TextBounds, TextLabel.Size = UDim2.new(0, textBOUNDS.x, 0, 20), TextDescription.Size = UDim2.new(0, textBOUNDS.x, 0, textBOUNDS.y), local MYLEVEL = LevelSystem.CalculateLVLfromEXP(DATAFOLDER.Stats.XP.Value), if character:FindFirstChild("DEBUGGER") then, local REQUIRESKILLPOINTFORMAGIC = game.ReplicatedStorage.MagicSkillPoint[v.Name].Value, if REQUIRESKILLPOINTFORMAGIC <= tonumber(DATAFOLDER.Stats.SkillPoint.Value) and MYLEVEL >= v.LVL_TAG.Value and (DATAFOLDER.Magics:FindFirstChild(v.PREVIOUS_MOVE_TAG.Value) or v.PREVIOUS_MOVE_TAG.Value == "") or DATAFOLDER.Magics:FindFirstChild(v.Name) then, local MYCLOVER = math.min(DATAFOLDER.Clover.Value + DATAFOLDER.ExtraSlot.Value, #SKILLTREE.MagicInventory:GetChildren() - 1), for i = 1, #SKILLTREE.MagicInventory:GetChildren() - 1 do, if DATAFOLDER["Slot" .. i].Value == v.Name then, if DATAFOLDER["Slot" .. i].Value == "" then, RemoteEvent:FireServer("AddSlotMagic", i, v.Name, PASSCODE), MAINGUI.Error.Text = "Your magic slot(s) are full", MAINGUI.Error.Text = "[" .. v.Name .. "]" .. " already equipped", MAINGUI.Error.Text = "Require: Level " .. v.LVL_TAG.Value, elseif v.PREVIOUS_MOVE_TAG.Value ~= "" and DATAFOLDER.Magics:FindFirstChild(v.PREVIOUS_MOVE_TAG.Value) == nil then, MAINGUI.Error.Text = "Require: " .. v.PREVIOUS_MOVE_TAG.Value, elseif REQUIRESKILLPOINTFORMAGIC > tonumber(DATAFOLDER.Stats.SkillPoint.Value) then, MAINGUI.Error.Text = "You need " .. REQUIRESKILLPOINTFORMAGIC .. " skill point! This move is one of the most powerful in all of Clover Kingdom: Grimshot as it releases a massive cyclone cloud that drains everyones' mana to zero and deals large amounts of damage. TintColor = hit.ColorCorrection.TintColor. An agility based move that's used to dash forward quickly. ! If you're looking for more Roblox content to browse while you wait for new codes, check out some of our other related articles includingAll Magics in Roblox Black Clover Kingdom Grimshot, Explained, How to get Anti-Magic in Roblox Black Clover Kingdom: Grimshot, or All Skills in Roblox Black Clover Kingdom: Grimshot, Explained! So how can you get a head start on all of these necessities? -- Godmode (Not Certain if works): local PASSCODE = game.ReplicatedStorage.RemoteFunction: clover kingdom grimshot script. Saturation = hit.ColorCorrection.Saturation, Brightness = hit.ColorCorrection.Brightness, game:GetService("TweenService"):Create(game.Lighting, TweenInfo.new(LIGHTING_SECONDS_CHANGE, Enum.EasingStyle.Linear, Enum.EasingDirection.Out), {. Pastebin is a website where you can store text online for a set period of time. Black Clover: Grimshot is now released for free! Regardless of the path you choose, leveling up, understanding magic, and training is crucial. shooting in sahuarita arizona; traduction saturn sleeping at last; is bachendorff a good brand; Contents I can set up a macro to kill NPC's but it bugs whenever I try to get the quests so I just really need a script that allows me to pick up a quest from anywhere please! clover kingdom grimshot script v3rmillion By inlinseneintopf mit kartoffeln You can also follow the developer's Twitter page for the latest updates. death spawn osrs. | 13.51 KB, Lua | While holding the Demon Slayer Sword, the user shoots a tall trail of Anti-Magic smoke from the tip of their sword, damaging everyone in its path. Clover Kingdom: Grimshot Newest Oldest Popular Active 22 uses There are currently no working codes. Please read the following rules before commenting: Save my nickname and email in this browser for the next time I comment. Awakened Moves (Yami's Katana required in order to use): User releases a fast, dark force with a wide damage area for 300 Mana, User releases multiple fast, dark forces with a smaller damage area for 350 Mana, User releases multiple katana blade shaped slashes as an exceptionally long ranged attack for 400 Mana, User creates multiple shadows that slither across the ground to attack the enemy and slow their speed for 450 Mana, User unleashes a massive, perpendicular slash that deals an exceptionally high amount of damage for 1,500 Mana, User shoots a wind spear directly in front of them that deals damage to all enemies in its path for 50 Mana, User shoots an extremely fast but small wind bullet that deals damage to enemies in its path for 100 Mana, User summons a large, medium-ranged tornado that deals damage to enemies in its path for 150 Mana, User releases a large burst of wind that deals damage to enemies at close range for 200 Mana, User summons a massive lighting bolt that collides with the ground, dealing damage to all enemies in its vicinity for 250 Mana, User shoots a large wind bullets for 300 Mana, User generates and release a large beam of green wind that damages any enemies in its path for 350 Mana, User releases a long-ranged wind tunnel that deals damage to enemies in its path for 400 Mana, User shoots a long-ranged, massive wind ball with a giant hitbox that deals damage to all enemies in its path for 450 Mana, User summons a blast of wind that damages enemies at close range for 500 Mana, Used to summon the weapons needed for Anti-Magic, User releases explosive, spherical fireworks that latch onto nearby enemies to cause damage, User releases a quick-moving, horizontal beam of light with a wide attack area, User releases a long-ranged, massive ball of energy that deals to damage to enemies in its path. TEXT .. " XP") then, game:GetService("TweenService"):Create(textlb, TweenInfo.new(1.25, Enum.EasingStyle.Linear, Enum.EasingDirection.Out), {, text.TextStrokeColor3 = Color3.new(0, 0, 0), game:GetService("TweenService"):Create(imglb, TweenInfo.new(2, Enum.EasingStyle.Linear, Enum.EasingDirection.Out), {, game:GetService("TweenService"):Create(text, TweenInfo.new(2, Enum.EasingStyle.Linear, Enum.EasingDirection.Out), {TextTransparency = 1, TextStrokeTransparency = 1}):Play(), local TEXT = math.floor((val - PREVIOUSXPVAL) * 100) / 100, SKILLPOINT.Changed:connect(UPDATESKILLPOINT), local SHOCKEFFECT = Instance.new("Frame"), SHOCKEFFECT.Position = UDim2.new(0, 0, -0.5, 0), SHOCKEFFECT.BackgroundColor3 = Color3.fromRGB(0, 255, 255), while CHILD and CHILD:isDescendantOf(workspace) do, SHOCKEFFECT.BackgroundTransparency = SHOCKEFFECT.BackgroundTransparency == 0 and math.random() or 0, TextLabel.Position = UDim2.new(0, -25, 0, -15), local cd = CHILD:FindFirstChild("Cooldown").Value, local timer = CHILD:FindFirstChild("Time").Value, img.ImageTransparency = math.min((myTime - timer) / cd, 1), game:GetService("RunService").Heartbeat:wait(), if MAINGUI.MagicEffects:FindFirstChild(CHILD.Name) then, MAINGUI.MagicEffects[CHILD.Name]:Destroy(), character:WaitForChild("Effects").ChildAdded:connect(UPDATEMAGICEFFECTS), character:WaitForChild("Effects").ChildRemoved:connect(REMOVEMAGICEFFECTS), local len = math.floor(string.len(num) / 3), num = string.gsub(num, "^(-?%d+)(%d%d%d)", "%1,%2"), local PREVIOUSCURRENCYVAL = DATAFOLDER.Currency.Value, if DATAFOLDER.CurrencyShow.Value == "Active" then, MAINGUI.Money:TweenPosition(UDim2.new(0.5, -100, 0, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Linear, 0.5, true), MAINGUI.Money:TweenPosition(UDim2.new(0.5, -100, 0, -100), Enum.EasingDirection.Out, Enum.EasingStyle.Linear, 0.5, true), MAINGUI.Money.Text = "$" .. ADDCOMMAS(val), if DATAFOLDER.CurrencyShow.Value ~= "Active" then, changeCURRENCY(DATAFOLDER.Currency.Value), DATAFOLDER.CurrencyShow.Changed:connect(changeCURRENCY), DATAFOLDER.Currency.Changed:connect(changeCURRENCY), local PREVIOUSSKILLPOINT = DATAFOLDER.Stats.SkillPoint.Value, DATAFOLDER.Stats.SkillPoint.Changed:connect(function(val), local UIS = game:GetService("UserInputService"), local KeyModule = require(game.ReplicatedStorage:WaitForChild("KeyModule")), UIS.InputBegan:connect(function(input, bool), KeyPressed[input.UserInputType.Name] and KeyPressed[input.UserInputType.Name][3], if input.UserInputType == Enum.UserInputType.MouseButton1 then, if not bool and input.UserInputType == Enum.UserInputType.Keyboard then, KeyPressed[input.Name] and KeyPressed[input.Name][3], if KeyModule[input.Name] and _G[KeyModule[input.Name]] then, if DATAFOLDER.Magics:FindFirstChild("Double Jump") and character.HumanoidRootPart:FindFirstChild("BROOMFLIGHTBV") == nil and not DOUBLE_JUMP_ENABLE and character.Humanoid.Health > 0 and input.Name == Enum.KeyCode.Space.Name and character.Humanoid:GetState() == Enum.HumanoidStateType.Freefall then, RemoteEvent:FireServer("DoubleJUMPBOOST", PASSCODE), UIS.InputEnded:connect(function(input, bool), if character:FindFirstChild("Grimoire") == nil then, RemoteEvent:FireServer("Book", Grimoire_Tool, PASSCODE), SKILLTREE.Center.CLOVER.MouseButton1Click:connect(function(), RemoteEvent:FireServer("MagicRerollMagic", PASSCODE), if SkillTreeEnable == true and DATAFOLDER.Information:FindFirstChild("Tutorial") == nil then, if SkillTreePressed == false and SkillTreeEnable == false then, MAINGUI.Gate1:TweenPosition(UDim2.new(0.5, 0, -1, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Linear, 1.5, 1, function(), MAINGUI.Gate2:TweenPosition(UDim2.new(-0.5, camera.ViewportSize.X % 2 == 0 and 0 or 1, -1, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Linear, 1.5, 1, function(), SKILLTREE.Center.Position = UDim2.new(0.5, 0, 0.5, 0), MAINGUI.Gate1.CLOVER.ImageColor3 = Color3.new(0, 0, 0):Lerp(Color3.new(1, 1, 1), i), MAINGUI.Gate2.CLOVER.ImageColor3 = Color3.new(0, 0, 0):Lerp(Color3.new(1, 1, 1), i), MAINGUI.Gate1.Position = UDim2.new(1, 0, -1, 0), MAINGUI.Gate2.Position = UDim2.new(-1, 0, -1, 0), MAINGUI.Gate1.BackgroundColor3 = Color3.new(1, 1, 1), MAINGUI.Gate2.BackgroundColor3 = Color3.new(1, 1, 1), MAINGUI.Gate1.CLOVER.ImageColor3 = Color3.new(0, 0, 0), MAINGUI.Gate2.CLOVER.ImageColor3 = Color3.new(0, 0, 0), elseif SkillTreePressed == false and SkillTreeEnable == true then, if DATAFOLDER.Information:FindFirstChild("Tutorial") == nil then, local screentutorial = Instance.new("Frame"), screentutorial.Size = UDim2.new(1, 0, 1, 0), screentutorial.BackgroundTransparency = 0.4, screentutorial.BackgroundColor3 = Color3.new(0, 0, 0), local function createTutorialCircle(pos, text, ZINDEX), local size = typeof(pos) == "UDim2" and 255 or (pos.AbsoluteSize.x + pos.AbsoluteSize.y) * 0.6, local tutorialImg = Instance.new("ImageLabel"), tutorialImg.Image = "rbxassetid://1108275823", tutorialImg.Size = UDim2.new(0, size * 0.5, 0, size * 0.5), tutorialImg.Position = typeof(pos) == "UDim2" and pos or UDim2.new(0, pos.AbsoluteSize.X * 0.5 + pos.AbsolutePosition.x, 0, pos.AbsoluteSize.Y * 0.5 + pos.AbsolutePosition.y), tutorialImg.Position = tutorialImg.Position - UDim2.new(0, tutorialImg.Size.X.Offset * 0.5, 0, tutorialImg.Size.Y.Offset * 0.5), tutorialImg.ImageColor3 = Color3.new(1, 0, 0), tutorialImg.ZIndex = ZINDEX and ZINDEX or typeof(pos) == "UDim2" and 0 or pos.ZIndex + 1, local tutorialText = Instance.new("TextLabel"), tutorialText.Position = typeof(pos) == "UDim2" and pos or tutorialImg.Position + UDim2.new(0, 0, 0, -size * 0.5), tutorialText.TextColor3 = Color3.new(1, 1, 1), tutorialText.TextStrokeColor3 = Color3.new(0, 0, 0), tutorialText.FontSize = Enum.FontSize.Size18, tutorialText.TextXAlignment = Enum.TextXAlignment.Center, tutorialText.TextXAlignment = camera.ViewportSize.X * 0.5 > tutorialText.Position.X.Offset and Enum.TextXAlignment.Left or Enum.TextXAlignment.Right, game:GetService("TweenService"):Create(tutorialImg, TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.Out), {. GOOD LUCK! Name = MAINGUI.Settings.Party["Create/Join"].PartyName.Text, Passcode = MAINGUI.Settings.Party["Create/Join"].Passcode.Text, MAINGUI.Error.Text = "Not enough currency or Party Name already existed", MAINGUI.Settings.Party.Invite.Disband.TextButton.MouseButton1Click:connect(function(), if player.Character:FindFirstChild("OwnerTag").Value[player.Name]:FindFirstChild("OWNER") then, RemoteEvent:FireServer("DisbandParty", player.Character:FindFirstChild("OwnerTag").Value, PASSCODE), MAINGUI.Settings.Party.Invite.Invite.TextButton.MouseButton1Click:connect(function(), local TEXTPLAYER = game.Players:FindFirstChild(MAINGUI.Settings.Party.Invite.PlayerName.Text), if TEXTPLAYER and TEXTPLAYER.Character:FindFirstChild("OwnerTag") == nil then, RemoteEvent:FireServer("PartyInvite", TEXTPLAYER, PASSCODE), MAINGUI.Error.Text = "Player does not exist or already in a party", local function CreatePartyFrame(user, TAG), if user and MAINGUI.Party.Frame:FindFirstChild(user.Name) == nil then, local p_frame = game.ReplicatedStorage.PartyFrame:Clone(), p_frame.Kick.MouseButton1Click:connect(function(), if connect1 and p_frame == nil and p_frame:FindFirstChild("HP") == nil then, p_frame.HP.Frame.Size = UDim2.new(math.max(0, health / user.Humanoid.MaxHealth), 0, 1, 0), p_frame.HP.Frame.BackgroundColor3 = Color3.fromRGB(75, 234, 50):lerp(Color3.fromRGB(234, 29, 29), 1 - health / user.Humanoid.MaxHealth), if TAG and health == 0 and not game.Players:GetPlayerFromCharacter(user) then, if TAG and game.Players:GetPlayerFromCharacter(user) then, game.Players:GetPlayerFromCharacter(user).CharacterAdded:connect(function(otherChar), connect1 = user.Humanoid.HealthChanged:connect(changeHealth), if #MAINGUI.Party.Frame:GetChildren() > 2 then, for i, v in pairs(MAINGUI.Party.Frame:GetChildren()) do, if v:IsA("ImageLabel") and v.Name ~= player.Name then, while game:GetService("RunService").Heartbeat:wait() do, if MAINGUI.Party.Frame:FindFirstChild(player.Name) == nil then, if MAINGUI.Settings.Settings.Visible then, MAINGUI.BottomLeft.Settings.ImageColor3 = Color3.fromRGB(6, 147, 255), elseif MAINGUI.Settings.Tittle.Visible then, MAINGUI.BottomLeft.Tittle.ImageColor3 = Color3.fromRGB(6, 147, 255), elseif MAINGUI.Settings.Save.Visible then, MAINGUI.BottomLeft.Save.ImageColor3 = Color3.fromRGB(6, 147, 255), elseif MAINGUI.Settings.Help.Visible then, MAINGUI.BottomLeft.Help.ImageColor3 = Color3.fromRGB(6, 147, 255), elseif MAINGUI.BottomLeft.Stats.Visible then, MAINGUI.BottomLeft.Stats.ImageColor3 = Color3.fromRGB(6, 147, 255), MAINGUI.BottomLeft.Settings.ImageColor3 = Color3.new(1, 1, 1), MAINGUI.BottomLeft.Tittle.ImageColor3 = Color3.new(1, 1, 1), MAINGUI.BottomLeft.Save.ImageColor3 = Color3.new(1, 1, 1), MAINGUI.BottomLeft.Help.ImageColor3 = Color3.new(1, 1, 1), MAINGUI.BottomLeft.Stats.ImageColor3 = Color3.new(1, 1, 1), if MAINGUI.Party.ImageButton.ImageColor3 == Color3.new(0, 0, 0) then, MAINGUI.Party.TextLabel.Text = "Create/Join Party", elseif player.Character.OwnerTag.Value:isDescendantOf(game.ReplicatedStorage.PartySystem) then, local PARTY = player.Character.OwnerTag.Value, local TOTALMEMBERS = #PARTY:GetChildren(), MAINGUI.Party.TextLabel.Text = PARTY.Name .. " (" .. tostring(TOTALMEMBERS) .. ")", for _, v in pairs(MAINGUI.Party.Frame:GetChildren()) do, if v:IsA("ImageLabel") and PARTY:FindFirstChild(v.Name) == nil then, for _, v in pairs(PARTY:GetChildren()) do, if MAINGUI.Party.Frame:FindFirstChild(v.Name) == nil then, MAINGUI.Party.Frame[v.Name].Leader.Visible = true, MAINGUI.Party.Frame[v.Name].Leader.Visible = false, for _, CHILDREN in pairs(MAINGUI.Party.Frame:GetChildren()) do, local myClover = DATAFOLDER.Clover.Value + DATAFOLDER.ExtraSlot.Value, if myClover >= tonumber(v.Name) or DATAFOLDER["Slot" .. v.Name].Value ~= "" then, v.ImageLabel.Image = game.ReplicatedStorage.MagicImg:FindFirstChild(DATAFOLDER["Slot" .. v.Name].Value).Value, v.ImageLabel.Image = "rbxassetid://9571720", local SAFEZONEHIT = KeyModule.SafeZones(character.HumanoidRootPart.Position), if SAFEZONEHIT and SAFEZONEHIT:FindFirstChild("SafeZone") then, if not character.Effects:FindFirstChild("Safe Zone") then, local SECONDS = LevelSystem.DOUBLEXPSECONDS(), local stringvalue = Instance.new("StringValue"), stringvalue.Value = "http://www.roblox.com/asset/?id=580388963", local cooldowntag = Instance.new("NumberValue"), local timeUsed = Instance.new("NumberValue"), elseif character.Effects:FindFirstChild("Safe Zone") then, if SAFEZONEHIT and SAFEZONEHIT:FindFirstChild("HealZone") then, if not character.Effects:FindFirstChild("Healing Zone") then, stringvalue.Value = "http://www.roblox.com/asset/?id=1032918680", elseif character.Effects:FindFirstChild("Healing Zone") then, character.Effects["Healing Zone"]:Destroy(), if character:FindFirstChild("Effects") and LevelSystem.CalculateXPTIME(DATAFOLDER.DOUBLEXPBOOST.Value) and not character.Effects:FindFirstChild("Double EXP") then, stringvalue.Value = "http://www.roblox.com/asset/?id=384520176", timeUsed.Value = DATAFOLDER.DOUBLEXPBOOST.Value, delay(math.abs(SECONDS - (os.time() - DATAFOLDER.DOUBLEXPBOOST.Value)), function(), if type(v) == "function" and string.match(i, "render_") then, game:GetService("RunService"):BindToRenderStep(i, Enum.RenderPriority.Last.Value - 1, v), if OTHERPLAYA or OTHERPLAYA == character then, if OTHERPLAYA:FindFirstChild("OwnerTag") == nil then, if not OTHERPLAYA.OwnerTag or not character:FindFirstChild("OwnerTag") or OTHERPLAYA.OwnerTag.Value ~= character.OwnerTag.Value then, if not DEBUG_TOUCH and hit:isDescendantOf(character) then, if array.MinRange and array.MaxRange and mouse.Hit.p - character.HumanoidRootPart.Position.magnitude < array.MaxRange and mouse.Hit.p - character.HumanoidRootPart.Position.magnitude > array.MinRange then, mouse.Icon = "http://www.roblox.com/asset/?id=251497633", mouse.Icon = "http://www.roblox.com/asset/?id=158691754", until character.Effects:FindFirstChild("Hit Stun") == nil, until KeyPressed[Enum.UserInputType.MouseButton1.Name] and KeyPressed[Enum.UserInputType.MouseButton1.Name][1] == true or Grimoire_Tool.Parent ~= character, until character.Effects:FindFirstChild("Hit Stun") == nil and character.Humanoid.Health > 0, MAP_RADAR.Material = Enum.Material.SmoothPlastic, MAP_RADAR.BrickColor = BrickColor.new("Light blue"), local meshBlock = Instance.new("BlockMesh"), local mySpherecone = Instance.new("Part"), mySpherecone.Material = Enum.Material.SmoothPlastic, mySpherecone.BrickColor = BrickColor.new("Gold"), mySpherecone.Size = Vector3.new(0.4, 0.4, 0.4), MAP_RADAR.Parent = workspace.IgnoreFolder.LocalItems, while TRUECHAR and not DISABLEEFFECTS_NOW do, local POS = TRUECHAR.HumanoidRootPart.CFrame, for i, v in pairs(workspace.NPCs:GetChildren()) do, if v ~= TRUECHAR and v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") and 0 < v.Humanoid.Health then, local otherPOS = v.HumanoidRootPart.CFrame, if v:FindFirstChild(RANDOM_OS) == nil and Y_DIFF_MAX >= math.abs(otherPOS.y - POS.y) and GRAB_RANGE >= math.abs(otherPOS.x - POS.x) and GRAB_RANGE >= math.abs(otherPOS.z - POS.z) then, TAGCreate.Material = Enum.Material.SmoothPlastic, TAGCreate.Size = Vector3.new(0.3, 0.3, 0.3), elseif v:FindFirstChild(RANDOM_OS) and Y_DIFF_MAX >= math.abs(otherPOS.y - POS.y) and GRAB_RANGE >= math.abs(otherPOS.x - POS.x) and GRAB_RANGE >= math.abs(otherPOS.z - POS.z) then, local TAGCreate = v:FindFirstChild(RANDOM_OS), if TRUECHAR:FindFirstChild("OwnerTag") and v:FindFirstChild("OwnerTag") then, if TRUECHAR.OwnerTag.Value == v.OwnerTag.Value or v.OwnerTag.Value == TRUECHAR then, TAGCreate.BrickColor = BrickColor.Green(), local newPOS = POS.p + Vector3.new((otherPOS.x - POS.x) / GRAB_RANGE * (MAP_RADAR.Size.X * 0.5), math.floor((otherPOS.y - POS.y) / (Y_DIFF_MAX / 2) * 1 + 0.5) / 2, (otherPOS.z - POS.z) / GRAB_RANGE * (MAP_RADAR.Size.Z * 0.5)), TAGCreate.CFrame = CFrame.new(newPOS) + Vector3.new(0, HEIGHTS, 0), MAP_RADAR.CFrame = CFrame.new(POS.p) + Vector3.new(0, HEIGHTS, 0), mySpherecone.CFrame = CFrame.new(POS.p) + Vector3.new(0, HEIGHTS, 0), if not GETCONFIRMDEBUG and character:FindFirstChild("DEBUGGER") == nil then, local textbox = Instance.new("TextLabel"), textbox.Position = UDim2.new(0.5, -100, 0.5, -100), textbox.BackgroundColor3 = Color3.new(0, 0, 0), local accept = Instance.new("TextButton"), accept.BackgroundColor3 = Color3.new(0, 1, 0), game.ReplicatedStorage.PartyFrame.Kick.Gradient:Clone().Parent = accept, decline.Position = UDim2.new(0.5, 0, 1, 0), decline.BackgroundColor3 = Color3.new(1, 0, 0), accept.MouseButton1Click:connect(function(), decline.MouseButton1Click:connect(function(), if DATAFOLDER.PartyInvite.Value == "Active" and character:FindFirstChild("OwnerTag") == nil and MAINGUI:FindFirstChild("PartyInvite") == nil then, local ui = game.ReplicatedStorage.PartyInvite:Clone(), ui.TextLabel.Text = "You have been invited to join " .. tag.Name, ui.Decline.TextButton.MouseButton1Click:connect(function(), ui.Accept.TextButton.MouseButton1Click:connect(function(), RemoteEvent:FireServer("PartyAddMember2", tag, character, nil, PASSCODE), function RemoteFunction.OnClientInvoke(func_name, ), RemoteEvent.OnClientEvent:connect(RUNFUNC), local AREAs = workspace.IgnoreFolder["Area[Name/Music]"].Areas, local ExploreArea = workspace.IgnoreFolder["Area[Name/Music]"]["???

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