hoi4 change leader command

on Paradox technology, Legal Useful if a trigger within has no tooltip. Loads a new focus tree for the current scope, retaining any shared focuses. force_allow_recruiting = Whether the locked template can have units deployed using it without allowing editing. all_provinces = yes civilian_intel = How much civilian intel to add. So the final result is [EQ_TYPE] is being replaced by "artillery_equipment" and [EQ_LEVEL] is being replaced by "2" and in the end our effect will be built as: which will give you 10 artillery_equipment_2. 1 List of commands 1.1 Internal IDs 1.2 Disambiguation 1.3 Useful commands 1.4 Modding-useful commands 1.5 Other in-game commands 2 See also 3 References List of commands edit | Press Shift+2, , ~, \, `, ", ^ or ALT+2+1, or Shift+3 to access the console (key varies based on keyboard layout) Internal IDs edit | See also: Countries Removes the current scope from the faction they are part of. trait = The trait to add. Sets the specified character to also act as a field marshal. Syntax Welcome to "Choose Your Leader!", The mod that allows you to. Saves the current scope as a key. Sets the new name for the target character. If the decision is on cooldown, it gets removed, in order to reactivate or remove completely. In the future feel free to stop by. Enables an ability that can be used by the unit leader in combat. Bump? Maybe even more than some people who have the game. size = The size of the breakaway country and the fraction of the original stockpile and military units it will receive by default. LEADER (Command) | AutoCAD | Autodesk Knowledge Network division_cap = The maximum amount of divisions that this template may have; requires the template to be locked. Hi. There are two primary ways to ensure about creating it: Similarly to all other sprites, animated portraits can be done by creating a frameAnimatedSpriteType instead of a regular spriteType. Valve Corporation. This will get localised in any working /Hearts of Iron IV/localisation/english/*_l_english.yml file, assuming the English language, as my_character: "My character's name". Displays a localized key in the effect tooltip. Country leaders are defined with the country_leader = { } block. The resource rights will only be provided as long as the current country controls the state with resource rights. Despite their name, country leader names can be applied to either advisors, ideas, or country leaders. Sets the autonomy level for the specified country. Sets the position and rotation of an entity using two coordinates. Changes the specified portraits of a character. Makes the current scope declare war on the specified country with the specified wargoal. 1 Explanation 2 List of Modifiers 2.1 State & Diplomacy 2.2 Industry, Trade, and Research 2.3 Land Army & Military 2.4 Airforce 2.5 Navy Explanation A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. After using this command, a full list of all HOI4 console commands will be outputted to the game.log file. Optional. A commander trait can change a commander 's skills, specialize them for different combat scenarios, change how much experience they get and various other effects. Questions, Paradox I'm trying to learn how to code for hoi4 mods and I tried making a 2020 election event. A value of 0 removes the technology, but if it is a researchable technology, the duration it takes to research isn't reset, meaning it can be researched in 1 day. HOI4 Console Commands Full List [2023] - eXputer.com - All Things Gaming If it is, then each one will be. Retires the current character (removing them). Executes contained effects on a random unit leader (corps commanders, field marshals, admirals) that meets the limit and is recruited by the country this is contained in. target = The country to steal from. debug = yes can be added to meta effects. Disables resistance for the scoped state when the occupier is the specified country. This scripted localization will check eq_type variable and depending on its value it will return the key token for the equipment. ruling_party = The ruling party of the original, player-led country. Generic characters are typically created within /Hearts of Iron IV/history/general/*.txt files by using the generate_character effect, although it is to be noted that that folder is merely an effect block executed before startup, so other effects can be used there too. right_side = The right side of the BoP. Valve Corporation. Cheesing the game, console commands, or literally anything else. attack_skill = The attack skill of the leader. days = / The number of days to remove from the mission. Removes every unit leader role from the character. Activates the specified decision for the current scope, ignoring triggers for the decision. Switches two ideas with a tooltip displaying any modifier differences between them. Promotes a character to the leader of their political party. Adds a multiplicatory bonus to the specified skill. Toggle debug mode for air vs land combat. For example, if you wanted an effect to randomly given the player one out of four bonuses, you'd do the following: The number is not the chance, but the weight for each option, as they don't have to add up to 100 or any number. Point Specification Draws a leader line segment to the point specified and continues to prompt you for points and options. Enables resistance for the scoped state when the occupier is the specified country. If you want an effect to have a random chance to be done or have nothing happen otherwise, the random = { } block is the simplest way to accomplish that: This in particular will have an 80% chance to add 40% stability and 30% war support and, accordingly, a 20% chance to do nothing. The character slot can be the character's name or id. Select the state you would like to set owner as. Creates a faction with the specified name for the current scope. id = 4321 Optional.combat_defense = The bonus to grant. province = The province the middle of which to use as the entity's position. state = The state the middle of which to use as the entity's position. Executes contained effects on every country that meets the limit and is a subject of the country this is contained in. Starts a production line for the specified equipment for the current scope. The same does not apply to research_bonus = { } and rule = { }, however. Optional. Removes an operation token from the country. This page was last edited on 25 February 2023, at 23:02. Scripted effects can be accessed in console by typing e scripted_effect_name to run them. When used as a target rather than a scope, the var: can be omitted in most cases. Optional, only has an effect in locked templates. Displays the specified idea in the tooltip for the current effect scope. Plays the specified sound once only for the current country. Optional, 0 by default. Cheats and Tricks | Millennium Dawn Wiki | Fandom The equipment must be unlocked by the producer for the effect to succeed. Console commands use internal IDs, which may be obtained in a variety of different ways. Makes the specified trait be marked as a parent, making it be required to pick the current trait and drawing the line in the menu. Ideology type refers to a sub-type of an ideology group assigned to characters, commonly referred to as sub-ideologies in community jargon. Stored as a spriteType within /Hearts of Iron IV/interface/*.gfx. In order to avoid player confusion, custom effect tooltips can be used to tell the player what this effect block would do, such as being used within an else. Note that certain effects may take a value from a variable, i.e. set_value = The new value of the BoP. visible = { } is a trigger block that the character must fulfill in order for the unit leader to be visible and possible to pick. These arguments are within the character itself. female = The gender of the leader. Generates a character for current country. Effects are used throughout the game in numerous scopes, most commonly National focuses, Events and Decisions. desc = A description used for the rule. Without transfering troops, the annexed country's divisions' equipment is lost. end_wars = Whether the target country will peace out in all of its non-civil wars it's participating in. Information, Frequently Asked Do code about civil war make a new country. The effect does nothing if the country exists. OR: setcontroller [] [province id], Gives Army, navy and air experience to player, pp(fuhrer_mana,political_power) [PP amount], Gives(or removes) political power to player, fuel 100000 (capped at your deposits capacity, adding much more will result in decreasing fuel), civilwar [] [], add_party_popularity . If there are several characters that fill this role, then the first-recruited one is selected. picture = The graphical reference of the picture of the leader.skill = The skill of the leader.attack_skill = The attack skill of the leader.defense_skill = The defense skill of the leader.planning_skill = The planning skill of the leader. planning_skill = The planning skill of the leader. fallback = Defaults to no, if yes each option will try to fallback to the next available one. ideology = The sub-ideology of the country leader role to which the trait is added. Displays a special tooltip for the specified decision category in the effect tooltip. The autonomous state picked is one which contains. model = Model that will be used by the equipment on the world map. 0-50, window(wnd) [Arguments: open/close] [window gui name], Pauses the game after X hours have passed after command is called, Gives max war score in all wars for the country, Command no longer exists as of patch 1.9.1, Add specified country tag to your interest, Removes specified country tag from your interest, Prints AI desire for ideas to log. Changes the current state's name to the specified name. For example, this can be used to make the character to have a different role depending on which DLCs the player has enabled: After being created, a character is mandatory to be assigned to a country. As it's possible to specify the character itself in the trigger, defining an ID is unnecessary. For example: The country defined by the tag or tag alias. Adds the TAG_TO_ADD to the faction of the FACTION_LEADER_TAG. Toggles the special game rules for the current scope's political party. org_damage = The percentage of damage done to units to organisation in particular. Other Valid ideologies "communism" "democratic" "neutrality", Removes the Danzig modifier from Danzig if that state is selected. Optional. Sets the animation of a specified entity. The units to add to the template. Country scope only. Politics have no relation to morals -- Niccolo Machiavelli. Sets the number of research slots the current scope has. Executes contained effects on a random division that meets the limit and is owned by the current country. All rights reserved. Useless since unactivable in multiplayer and chat unactivable in singleplayer. Multiple can be defined. decision = The decision to activate. Optional. Makes the current operative be captured by a specific country. Cannot be randomly selected. Optional. Optional, defaults to being the same as size. -debug must be enabled in in launch options. states_filter = { }A trigger block checked for the state that must be met to be transferred to the breakaway. dynamic = Changes between instant and non-instant based on type. Can be used as a scope to remove multiple at once. transfer_troops = yesWhether to transfer the troops of the annexed country. Hires an advisor, placing them into their respective slot. available_to_spy_master = Whether the operative can be recruited by the spy master. bonus = The bonus to research speed. The overlord of the country if it is a subject. You can limit the construction to victory points using: Sets the specified building to the current state (or provinces within the state). Executes contained effects on every army leader that meets the limit. The current scope grants military access to the target country. Ideology type refers to a sub-type of an ideology group assigned to characters, commonly referred to as sub-ideologies in community jargon. ideology = The ideology type used by the country leader role. resource = The resource to add.amount = The amount of resource to add. Optional. This must be a localisation key, a directly-defined description will not appear in-game. id = What country the strategy is against. skill = The skill of the leader. Saves the current scope as a key. Executes contained effects on every division that meets the limit and is owned by the current country. Adds maneuver skill to the current navy leader. ideology = Ideology type of the character. You can not store "infantry_equipment_2" in a variable and use it here. terrain_factor = The modifier applied to terrain bonuses. Makes the current scope drop the current cosmetic tag they are using. Makes a country a government in exile in a set country, with a set starting legitimacy. Changes the character's name to the specified localisation key's value. Allows to create automatically an intelligence agency, Allows to unlock automatically an intelligence agency uprgrade, Upgrades can be found in common/intelligence_agency_upgrades, Adds decryption towards the target country. The background used for country/unit leader portraits is found in /Hearts of Iron IV/tools/art/portrait_leader_background.png. Used in the province scope.limit_to_naval_base = Affect naval base provinces. GFX = The graphical reference of the picture of the leader, taken from a file in /Hearts of Iron IV/interface/*.gfx. Sets the specified character to also act as a corps commander. cost_reduction = Percentage of cost reduced. count = or allThe amount to destroy. The defense skill of the leader. Turns the current operative against their own country, transferring them to the specified country. Start game, load savegame and save as new file, exit game. If the name or the portrait are not defined, this also decides how exactly it will be generated. Defaults to true. A weight of 0 will result in AI neveer picking it. Does not work with the character ID. Used in the province scope. creator = The country that created this ship. Makes the current scope a demilitarized zone. Balance of power is defined in /Hearts of Iron IV/common/bop/*.txt files. Each character definition is contained within the characters = { } block, which encompasses the entirety of the file to mark them as characters. Sets the specified character to also act as a country leader, promoting to the party leader if specified. Similar to swap_ideas. level = / The maximum level to add. Lists currently active flags in the console windows. amount = / The amount to add.target = / Which country receives the equipment. If both restrictions are met, the sprite will work. Can remove slots with negatives. Executes contained effects on a random navy leader that meets the limit and is recruited by the country this is contained in. Meta effects allow you to use non-dynamic effects (the ones that do not accept modifiers and can only use static tokens or constant values) as if they were accepting variables. Releases the specified non-existent country as a free nation within the current country's controlled states. For a general doctrine cost reduction, see "_doctrine_cost_factor" in Modifiers. on Paradox technology, Legal Election events - Hearts of Iron 4 Wiki - Paradox Wikis desc = The localisation used as the rule's description. Is it possible ta change faction leader? - Paradox Interactive Forums ideology = The sub-ideology of the country leader role to which the trait is added. Here is the search bar where you can type the name of the command and get the syntax for that command. Optional.version_name = The name of the variant to produce. popularity = / The amount of popularity to change. Removes a dynamic modifier from the current scope. The song must be defined in a music station in order to work. Hides the effects of the trait, replacing the tooltip with the value of this localisation key. producer = / Defines who produced the equipment. Necessary for country leaders. Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. Leaving it out completely or setting to -1 will make the character not have one. EQ_TYPE is a bit more complicated, it is being replaced by a scripted localization. Research all will instant research all technologies, Research a technology when clicking on technology tree icon, Will Allow you to research an item without its prerequisite or two mutually exclusive items, puppet [] [], Turns the target country into a puppet of the puppeteer, puppet GER CZE (Czechoslovakia becomes a puppet of German Reich). If a country does not have a tech to be stolen, a random bonus will be applied by using base_bonus as a base. Technologies that are mutually exclusive with other technologies can not be removed by this effect. The traits' modifiers will apply to the country that has the character or idea on which the trait is applied. The autonomy states are found in. Effects are carried out once when triggered by the rules around it. In the effect shown above, amount of equipment added is dynamic and can be set using the variable "eq_amount". command to call them up. JavaScript is disabled. This includes the default assumed scope, so, for example, ROOT, Targets the current scope where it's used. Now use 'add_equipment 1000 Matilda LP Mk. Adds a railway level between two provinces or along a predefined path. legacy_id = The legacy ID used for the unit leader. allowtraits. Interactive corporate website. Context senstive if nothing (global_flag), country (country_flag) or state (state_flag) is selected when entering this command. min_zoom = Minimum zoom level needed to be able to see the entity. In regards to army leaders, a small portrait is also mandatory to exist as officer corps allow assigning officers as ministers. If the initial limit within if = { } is false, it moves on to the next else_if = { }, checking the limit there. If not set, it will be the scoped country. spawnactor [name] [province id] [animation] Spawns an actor with the specified animation. Syntax leader [fire] [shock] [maneuver] [siege] [country tag] Search Our Database of 304 EU4 Console Commands All Commands >> Examples leader 3 3 6 1 Adds 100 opinion (hardcoded number) to and from target country (add_opinion ENG for instance). A character has an advisor role added by defining one within the advisor = { } block. An example trait file is defined as following: Within country leader traits, these are the arguments that are used: Additionally, special modifiers type that can be used in ideas: targeted_modifier = { } and equipment_bonus = { } - can be used within traits alongside regular modifiers, in the exact same manner as within ideas. These effects can only be used within history files, failing when used outside. Adds the specified trait to the current unit leader. No tooltip is shown. If the start date is after this amount, they cannot be used, even if recruited. As you can see, we have created a meta_effect that takes two arguments. Triggers that must be met in order for assigning the trait to be possible. Executes contained effects on a random state that meets the limit and is owned and controlled by the country this is contained in. Executes contained effects on every character that meets the limit and is recruited by the country this is contained in. Optional. As the default value for idea_token is static rather than being the same as the character ID, this is mandatory. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Questions, Paradox Changes the template of the division to the specified one. You need to sign in or create an account to do that. legacy_id = The legacy ID used for the unit leader. Adds the specified trait to the current country's country leader. Here is an example using unnested if statements: Within the tooltip, only effects that would be executed are shown. name = The name of the file used for the order of battle without the .txt extension. message = The reason for peace showing up in the pop-up. add_latest_equipment(ale) [], Gives player amount of latest equipment variants. Can be used as a scope.Province scopeall_provinces = Affect all provinces. Reserves the dynamic country, making sure that it does not get recycled for civil war even if it does not exist. Traits in the file are contained within the leader_traits = { } block, and will not work otherwise. promote_leader = Will promote the leader to be the leader of the assigned party. Cancels an on-going border war without a winner. Optional.random_days = / Adds a random number (between 0 and random_days, inclusive) of days to the scheduled fire time. Executes contained effects on every state that meets the limit. level = / The levels to remove. This is a community maintained wiki. Optional, 1 by default. Creates an operative for the current scope with the specified attributes. Contents 1 Arguments 1.1 Name 1.2 Portraits Kills the country leader of the designated ideology for the current scope. If used with country tag occupies all of their owned, not controlled, land. Optional. Teleports all railway guns to the province where they get deployed. Adds the specified brigades to first available slots of specified columns to the template (if possible). Fires the specified event for the operative. Changes the controller of all provinces within that state controlled by countries that meet triggers to the specified country. For more information, please see our Adds to the current stability value for the current scope. The template has to be locked first. Deprecated. Sets the order of battle to be used for the current country's divisions, overriding every other air order of battle. Extends the duration of the timed idea by the specified amount. Possible to specify the terrain by scoping into it. Optional. Adds the specified amount of manpower to the current state. bypass_recruitment should be set to no. Note that while modding, the console command does not do everything that the launch option does and cannot serve as a substitute. portrait = The new portrait. Allow Traits. Adds logistics skill to the current unit leader. ratio = Distance between starting position and target position where the entity is to be placed. If you wish to change the nationality of a specific character, and the country getting the effect doesn't have the character recruited already, use the. trait = The trait to add.

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hoi4 change leader command