hearthstone duels treasure tier list

Chaos Theory can also backfire, but a perfectly timed one is actually capable of bailing you out of a situation. It is everyone's first choice when it comes to playing with full potential. Earn rewards. [Hearthstone] Added the "Mech" tag to The Purator. You'll get to buff your swarm of small minions, and you might even get to repeat the effect a few more times. Theres certainly a high probability that youll get more than your manas worth of minions on the board. backs you up with whatever you may otherwise lack from your initial deck. If you manage to keep Highlord Fordragon on board before you use Karl the Losts effect or vice versa, you can potentially pile on an absurd amount of stats onto you hands minions. Some people opt for Savage Secrets to gain the card advantage Hunters generally lack, only there arent really any treasures that can abuse Secrets as well as Deathrattles. This guide will help you with ideas regarding how to start building your own Duels decks; including potential starting builds, strongest treasures, and combos to look out for when drafting! Wyrm Bolt and Frost Shards are similar in popularity because they're direct upgrades from Mage's normal Hero Power. Tier 2: Among the 1st Passives that provide discounts, the ones that effortlessly generate damage or stats are excellent picks. We'll be updating the Tier List (and probably find some better template at one point) when new stuff launches in Duels and changes the balance. Theres just a lot of Treasures that may not do as much, but can be played a lot earlier and can keep you from falling behind in the first place. To obtain them you need to meet the following requirements: Most decks have at least a couple Deathrattle minions, so you can reasonably expect this to become a 3/5. With Totem of the Dead being an Ultra Rare passive and completely banned in Hunter, Mummy Magic is the next best thing. (#7), Group therapy! But when you or your opponent are running a large number Deathrattles, it can become a high durability behemoth of a weapon. Even then, it loses you a ton of tempo thats hard to recover from in Duels. Tier 3 - Helpful treasures which can capitalize on your current advantage or bring you back when youre behind. But in Duels, if all youre doing is summoning really big stuff, youre gonna wanna do it much earlier than turn 9. Even when effectively casting Inner Rage on everything you play results in a net increase in stats, Health is generally more valuable than Attack. Not only that, it needs to hit something with 5 or less Attack and 2 or less Health to kill it and survive. Crusty the Crustacean is both a single target kill AND a big beatstick afterwards. Both decks usually pick Shadow Word: Void as their Starting Treasure. Overpowered can duplicate anything, even other Treasures! Since Volatile Skeletons are technically neutral, your Skeletons get the buffs even when theyre summoned by Mage cards. Notification Show More . While Warlocks and Demon Hunter need Imps and Relics to use theirs at all, Paladins and Priests can use theirs very generically. PeepoLeaveBoth are really good in Miracle druid, which is best deck. . Freeze Solid CAN be good when you have Frost Shards as a Hero Power, but I've only seen anyone actually use it once so I can't say it's insane. But this opens up unique interactions with rare Rush synergies, most notably Potion of Sparking. Need to blow off steam? Gaining cheap copies of your minions with Shadowcasting 101 is definitely useful. Druidic Teaching is a very potent draw engine. Tier 4: Mask of Mimicry and Golden Kobold replace most or all of the cards in your hand, which you dont always want since youll typically be holding onto other Treasures for later. Hearthstone's Duel mode can be a real doozie for players, but with these great Duel decks, there's a chance of victory. Even Laughing Sister and Emerald Drake are still decent since you dont have to spend a ton of mana to dump them out of your hand and actually are above average minions for their cost. A pair of free 3/3s per Fel spell is great, but the way in which you get it is pretty slow for what you need to be able to do to keep up in a Duels game. The weapon draw and discount of Grommash's Armguards isnt much baseline value for even for a 1st passive. Bug Fixes and Game Improvements [Hearthstone] Updated Hawkstrider Rancher's text to say "Whenever" instead of "After." This is a text-only change to make the text match how the card currently functions. Hearthstone Duels 12-0 Reno Jackson (7429 MMR) (Arcane Craftiness | Sr. Tomb Diver) March 1, 2023. Beckoning Bicorn is the perfect Treasure to make Pirate Rogues work at any stage of a Duels Run. 1. Creator Notes: This is a Rush Warrior deck. I'm thinking about moving Mending Pools up too. Kazakusan has completely changed Hearthstone meta with its treasures, and today we are going to make a Tier List. Academic Research provides quite a large mana ramp if drawn early enough. This is all based on my [RaptorWithWings] personal experience, but Ill do my best to give the greatest possible advice! Khadgar's Scrying Orb serves as an extremely efficient discount towards your spells, which is almost always usable. While you can do that, its more often used right before a chain of smaller spells to build up a board without needing to play any minions. In modern Hearthstone, a lot of people dont bother damaging minions unless the damage kills it, so the value of the treasure wont be live very often. Bug Fixes and Game Improvements [Hearthstone] Updated Hawkstrider Rancher's text to say "Whenever" instead of "After." This is a text-only change to make the text match how the card currently functions. One of the most potent decks from our hearthstone deck duel tier list is Vanndar Stormpike. Your value from Ancient Reflections depends on what you end up targeting, preferably things with persistent effects like Deathrattles. Paladins (and to an extent Priests) have a decent amount of Holy spell support. Since Duels games can go on for so long, the most common Treasure is Infinite Arcane. Are you wanting to play Duels but having trouble getting started? The only thing holding it back is the cost. All of the Warrior Hero Powers are offensive and defensive capabilities in their own right. Following it up with Death Games is probably the best use for it. The +2/+2 aura effect of Greedy Gains makes a massive difference and can let you snowball aggressively even on the earliest turns. You start by picking your Hero, Hero Power and Signature Treasure, then build a 15 cards deck to take into rogue-like adventure against other players. Deathrattle: Return this to your hand. Latest News. Soulcial Studies gives your Soul Fragment generators additional tempo. what sets are rotating out of standard hearthstone 2023. You can also run cards with effects when discarded to even gain even more advantage. Having an endless treasure generator is good. This gives any Freeze Mage builds an actual win condition instead of more board control it doesnt really need. There are two different types of Treasures that we offer: Passives: Treasures that offer a benefit for you all game. You should already have ways to keep up card advantage by this point. Having to pay so much mana each time you use it is awful. The most important one is that its guaranteed to be in your hand by turn 1! It's strictly a Win-More card, which aren't very good on their own. We'll start by ranking the neutral treasures on a scale of 1-5 followed by an explanation for the reasoning behind the ranks. Its stats are enormous for sure, but its very vulnerable to removal. Also ridiculous to rank LOCUUUSTS!!! This will likely be patched later, but this currently opens up the possibility to resurrect the same minion 5 separate times. However, this can muddy up your hand with mediocre to useless minions that you have to spend mana on to get out. Glacial Downpour really fell from grace having its generated minion be a measly Ice Shard rather than the previously beefy Water Elemental. You can even recycle the value of your own minions if you want to. Passive hero powers are also the main source of an Aura. Staff of Pain was okay on its own and is prone to backfiring. After that, you dont really have anything else to gain from that. As far as Primary Treasures go, these are both great options, mostly for strategies that involve maintaining a wide board like token decks. A full heal and board reload is an outstanding effect for a Treasure. Its much easier for your minions to die than to run enough Freeze spells to gain a worthwhile amount of Armor. A lot of Treasures are just a little better than existing collectable cards, but this one is a little better than most of those since its 2 minions in one, the Deathrattle can be taken advantage of, and the 2nd minion itself is above average and on curve with the first. Roblox Build a Boat for Treasure Codes (March 2023) Scout are fantastic starting Treasure picks that dont need to be in a specific deck to perform well. You cant necessarily build a deck around Inspiring Presence. That means that you can usethem to enter both Duels and Arena. Thats pretty limiting in some classes. Even if you take the lackluster neutral Dredge cards, if you dont get one of the two passives, then you just have a couple mediocre minions in your deck. Its a pretty control oriented Hero Power, so it allow you to stack up effects like. What this deck lacks in viability it makes up for in absolute chaotic fun after getting the Treasure finding Hero Power! Safe Harbor is definitely the top pick. I dont think I have it in me to go back to the drawing board for a bunch of them at the moment. The Legendary Invitations created by Be Our Guest are so cheap, they can easily dominate the early game. Starting Treasure: Scrapmetal Demolitionist. insists that you have more than one out at once and that they both dont die simultaneously. Its good for any archetype thats control oriented, which applies to most decks people choose to run as Elise. With 2 minions on the board, it can be a Blessing of Kings. Worshipper is another great staple. Its hard to test this to find a pattern when the Warrior Location is hard to run itself to place on the right and the opponent doesnt always play one themselves. Hearthstone: Secrets of the Pass. Marvelous Mycelium is good at generating some high quality good cards. I recognized like a third of them from the Which Wood, if not mor. The only way to maximize its effect is to run Holy spells in mass, which cuts out minions that youd want to buff in the first place. Even if you dont high roll getting the good Secrets, it still throws off your opponents first few turns as it forces them to either risk triggering one of them or make suboptimal moves trying to play around every possible Secret. i dont think Quel'Delar workd as indented i won against someone using it and i did not get it. It just takes some work to get the cards where you want in your hand. Ring of Refreshment is a generally weaker version of Stargazing, but is still useful in the same ways. The problem is that the optimal time to use it is when your board is big and your opponent's is empty. Hagatha's Embrace is still one of the slower secondary passives, but doubling the handbuff value makes it a decent competitor for the secondary passive slot. Tier 1 - God Tier Passives that are valuable in any deck that support it. When you have legendary minions with effects that benefit exponentially by being duplicated like Aegwynn, the Guardian or Rattlegore, then Disks of Legend can be a huge game-changer; even though it does nothing else when you're not playing legendary minions. Toggle navigation . Players then . As strong as Death Knight cards are in a vacuum, cards in Duels decks want to be as synergistic as possible. But if that's the case you're already in a pretty good spot and don't really need it. It can let you get more of the bonus effects from cards that need corpses, or stack up on them for the corpse related Secondary Treasures. Pure Cold is a usable finisher that can also spare you a turn of damage from weapon heavy decks like those with Pillage the Fallen. While the potential is still there, its just hard to make the most of it when theres not a lot of decks that just happens to be able to use it to its fullest extent. Tier 1 - Treasures that can win you the game on their own! For aggressive strategies, Elise's Machete is a fantastic choice as it provides plenty of damage and Rush stats all in one reasonably priced weapon! The only separate topics between the two will be the Hero Powers and starting Treasures, but everything else will mostly apply to both. However, you need to have both the two cheap cards in your hand as well something big and worth the effort to turbo out. War Commands can work in any of kind of deck that can make great use of the cheap neutral minions drawn. New "Recruits" is a great tool in general that functions really well in any tribe-centric strategy such as Murlocs or Mechs. Destiny 2. Polymorphing is one of the best forms of removal. Duels Advanced Guide - With Deck Lists and Treasure Tiers, Duels: Practical Guide to go Infinite in HC Duels, Mysteries of the Phoenix: Warrior and Rogue, Mysteries of the Phoenix: Druid and Hunter, The New Meta Breaker: Freeze Shaman / ***hole shaman, | Rivendare - Flark's OTK! The strategies are pretty straight forward; take advantage of self-damage effects. Harvest Time! This one in particular was rough because of 4 new heroes and most of their hero powers and treasures need to use specific links since they all have other versions from Doom in the Tomb. Luckily, most minions fit this category. is probably the most popular choice for the AOE Attack buff with the cannon damage acting as just a small bonus. This weapon also has some hidden secrets to it. Despite removing the damage taken from the previous iteration of All Shall Serve, it turns out to be a pretty bad passive. Looking for the best hearthstone arena tier list Duels decks for each class? Its relatively better than a normal card, but lackluster compared to treasures. Hearthstone's newest Game Mode has been gaining a lot of traction and will be officially releasing this week! If your deck is resilient enough to defeat an opponent with such a magnificent blade in their deck, youll receive one for yourself! Scourge Strike and Greatsword of the Ebon Blade are probably the more recommended choices for most decks in general. Most legendary minions have stats that will at least match the Mana you pay for Astral Portal. csu board of trustees live stream. We've got a fresh look at the Stormwind Duels Meta today with Report #6 - Best 12-Win Hearthstone Duels Decks For November Week 3. . Its just not enough to have it take up most of your turn. Tier GG: Quel'Delar is a treasure on a whole other level. The Exorcisor is fantastic at a way to deal with removing problem minion effects, buffs, or just general damage. Many things that dont stand out wont be mentioned, as talking about every single one of them would make this guide way too needlessly long. A deck centered around Deathrattles that summon a lot of extra minions is both accessible and supported with buckets. Currently, the most used Hero Power for Demon Hunters at the moment has been Illidari Strike. The fact that Illidari Strike summons Rush minions usually doesnt matter unless the first kills the target and you still have your second one to attack something else. Several will be grouped up as the reason for their level of usefulness maybe be similar, and some are effectively negligible and dont really need its own separate explanation as to why its as good/bad as it is. If you can keep at least a few minions board, you can multiple the value of Gentleman's Top Hat by trading up and juggling the +2/+2 buff between your minions. Tier 5:Arctic Armor is just worse than Recycling. 4-mana weapon, 4/2. While its usually hard to save a treasure to combo with a specific card is hard in Duels, you can reliably have, The 3 most used starting cards that take full advantage of, There are already good treasures to support Divine Shield strategies. Bruising is usually used with Rush and Charge minions to have them attack twice, especially Brewster, the Brutal. Having Roguish Maneuvers and Bruisingcost less and become repeatable doesn't really make them any better, but the same bonuses can make Death Games and From Golden Light become win conditions on their own. With so many different classes, treasures, and . Creator Notes: Pirates are usable, but not as abusable since it lacks a Secondary Passive to maximize value on. The Nature Treasures probably should be higher and I'll likely move them when I need to tweak this guide after the mini set. See turn 3:https://hsreplay.net/replay/SeH45QtqVkBLUM2QE73CCC. Book of the Dead is usually a much cheaper option and even deals sizable damage to face. Its not overly useful, but thankfully its GAINING Health so you dont have to be damaged to receive the benefits. New buckets will be added to cover the cards from the newly . As with the rest of the Dragon Treasures, Dragonbone Ritual and Draconic Dream perform extremely well in Dragon-exclusive decks. Duels Advanced Guide - With Deck Lists and Treasure Tiers Duels: Practical Guide to go Infinite in HC Duels Duels Tips & Tricks Guide Duels Cards Duels Heroes Duels Hero Powers . Battle Stance gives you access to constant damage for the entire game. You have the option of running more Secrets that curve better so you can play Sr. Tomb Diver or cast the Mage ones far more efficiently with things like Private Eye or Sparkjoy Cheat. The main problem is the fact that the better Holy spells are generally not very expensive, so you tend to only get a few small minions. A player can obtain a maximum of 2 of these Treasures during their run. Hematology has potential, but it spends corpses like crazy. Its independently good and can simply pick whichever Treasure best suits what you have at that point. Tier 3 - Passives that have the potential to make a huge impact, but is heavily reliant on the game-state. Just like before, the unmentioned Treasures have simple effects whose impact is barely any better than an ordinary Hearthstone card. Mega salty? However, there are special cases where this can be more effective; like if you have plenty of cheap spells or if your Hero Power is Sleight of Hand. Theyre just too slow and make you use two worse versions before you actually get the good effect. Ace in the Hole works well in both decks, but sometimes weapon rogues will take Deadly Weapons 101 instead for the damage spike. Out of all the school specific Spell Damage, Kindling Flame benefits its particular school the most. Demon Hunters Deathrattle cards might be awkward in early rounds with so many deck thinners and so few cards, but there are enough buckets and treasures you can draft to make the deck much more consistent. Even if you dont get it, the other Fel Treasure is good as well. It comes down to free card advantage that will sometimes make it cost less. But the decks that wanna cheat out big things already have ways to do that, like Clumsy Courier and Kael'thas Sinstrider. Creator Notes:This is built with the better Totems and support for it (mostly like an Even Shaman). Any you disagree with?-----. DrekThar and Vanndar have wildly different strategies between their Hero Powers and treasures because of their whole gimmick of being accessible to 5 classes. Any Weapons can give you constant value from Pillage the Fallen. Looking for advice that'll get more wins in your Duels runs? Creator Notes: Battle Totem is an Ultra Rare Treasure, but Corrupt the Waters is the next best thing. * Enrage is typically pretty subpar for a Treasure, but it's insane burst damage when you use it with the back half of Glaciaxe. The way this helps you though is you have the chance to play those extra cards and spend that additional mana first. Death Knights most established archetypes are centered around investing all three deck Runes into one Rune type, and all three are viable in Duels. The only thing holding these Treasures back is the lack ways to abuse Holy spells and the complete lack of support Arcane ones. The truth is that the ten classes aren't very well balanced at the moment, and if you pick a better class (and better Hero Power), you're more likely to succeed. You need specifically neutral minions, have them survive until your next turn, AND kill them off to get just one temporary mana crystal. There is a fun little Scales of Onyxia gimmick, but right now there aren't a lot of Dragon decks out there making it into the late runs. Just like Unholy Gift, Runic Helm supplies you with lots of non-synergistic cards, only this time they fill up your hand directly. Totems got just enough support now to function fairly well in Duels, especially with The Stonewright and Totemic Power being able to summon Totem Giant. Tier 1: Effects the passively double the value of some of your cards are definitely some of the most powerful treasures. Both classes even have Secrets that work towards Sr. Tomb Divers Battlecry. No Guts, No Glory is simply flexible between damage and defense that can trigger on-damage effects like Auto-Armaments or Frenzy minions. Summoning a decent minion on Hero Power is viable on its own, but it also gives Death Knights an extra corpse to work with. That being said, it isnt reliant on a specific Treasure to be useful either. Login; GAMERS DECIDE. Cookie's Ladle gives Murlocs the fuel it needs to keep up the pressure without having to rely on normal card draw for it. New: [5 Mana] Combo: Deal 2 damage to a minion for each other card you've played this turn. Hunters Insight and Bag of Coins are fantastic staples amongst the normal treasures. The effect is too niche and underwhelming to be picked over other passives even in a Freeze deck. [Hearthstone] Added the "Mech" tag to The Purator. This site works best with JavaScript enabled. Shamans have so many AOE Spells to take advantage of, so those combined with good Spell Damage minions can keep the opponents board under control while you set up yours. Darius Crowleys Hero Power is unique amongst the other heroes. In its final form, it's a cheaper Wand of Disintegration! It gives you just a little bit extra to play, and also triggers the effects of If you played an Elemental last turn card without having to cram a ton of Elementals into your deck to keep their effects live. Duels is one of Hearthstone's smaller game modes, a sort of PvP Dungeon Run where you start with a fifteen-card starting deck and keep adding treasures and more buckets to it as you progress.You . Paladins Mech package work extremely well with the Divine Shield Treasures. Duels Advanced Guide - With Deck Lists and Treasure Tiers Duels: Practical Guide to go Infinite in HC Duels . in Tier 2 after specifically describing Tier 1 as "treasures that can win you the game on their own!". Paladins can make the most of this with how many minions they have that like their buffs. Not every deck can make use of their classs location. Promote! Cards that give all of your minions a buff encourages token strategies. But when they added him as an actual card, the picture changed too. I used to love Duels. Bubble Blower really helps push the Quest forward and can provide even more Battlecries to double when its finished. Another interesting aspect of this run is Captured Flag, tier 2 Ultra Rare Passive Treasure which can give you quite the advantage when you want to value trade! Creator Notes: Basically everything is removal or gives you more stuff. The main problem Embers of Ragnaros faces is its cost. Out of all the Starting Treasures that scale throughout the run. Especially for zoo strategies, this will be a great weapon. The potential for getting TRIPLE value out of a spell is just too good to pass up. Theyre not too hard to build, but we still want to a specific build for each Rune type. In a deck built with Divine Shields solely in mind, this treasure can snowball fast!

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hearthstone duels treasure tier list