And strange to see a former thief and a street urchin wearing the shining armor of Iomedae's paladin. This item will only be visible to you, admins, and anyone marked as a creator. Under its effect, all your fire spells deal additional 2d6 unholy damage. Talk to Odden, Regnard and Taerill. When this effect ends, the first attack the wearer makes suffers -4 penalty to attack and damage roll, as well as caster level checks to overcome spell resistance (if needed). 20d6 damage on first sneak attack per enemy anyone?). Option 2 These glasses are made of very thick crystal. For each adjacent ally of the affected target they suffer -1 penalty on saving throws and -2 penalty on damage rolls. While under this effect, an enemy thats attacking the wearer must pass a reflex saving throw (DC 17) or suffer 3d4 piercing damage. Option 2 +2, ghost touch, whenever this scythe misses a hit it tears the enemys soul a bit, dealing 1d12 negative energy damage. Temple of the Good Hunt walkthrough - Pathfinder: Wrath of the Righteous You'll find this temple slightly west of Drezen. A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. Act 3 - First Retriever - Padded Armor/Shirt. Ring Option 1 Whenever the wearer is fighting defensively and lands a first attack in this condition, the enemy is pushed 10 feet away and is knocked prone for 1 round. Option 2 You can cover yourself in an invisible corrupted fire. Wrath of the Righteous is the thirteenth campaign to grace the pages of the Pathfinder Adventure Path series, and ran from August 2013 through to January 2014. Commentdocument.getElementById("comment").setAttribute( "id", "a0e9b6174767a287ee95c4769db2fa5e" );document.getElementById("c08a1a06c7").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. Option 2 Whenever the wearer of this shirt kills an enemy with a fire spell, they gain immunity to ability score damage and their mental ability scores are increased by +6 for 3 rounds. Option 2 +4 physical perfection, whenever the wearer kills an enemy who had full health with a single hit, all enemies in a 30 feet radius become staggered for 1 round. Option 1 These glasses allow their wearer to use the Maddening Gaze ability three times per day. Updated: 08 Sep 2021 05:53 Opening is a Quest in Pathfinder: Wrath of the Righteous. Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. Pathfinder: Wrath of the Righteous Walkthrough and Guide, Temple of the Good Hunt walkthrough - Pathfinder: Wrath of the Righteous, Pathfinder: Wrath of the Righteous Guide Home, DLC/The Treasure of the Midnight Isles Tracking, The Dark Pictures Anthology: The Devil in Me. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its constitution score. Option 1 +3, allows wearer 3 times a day to raise a deceased ally for 2d3 rounds. This effect stacks up to 3 times and persists for 1d4 rounds. Wrath of the Righteous lets you choose between realtime-with-pause and turn-based combat, and you can switch between the two by pressing T. If you prefer the precision of turn-based but would. Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Option 1 While wearing this belt a monk can spend 1 ki point to enshroud the targets heartand lungs in the fine veil of emerald. Whenever you or your party members attack using the rapid shot feat, they dont suffer a -2 penalty to attack but gain a +2 bonus to damage instead. This weapon also has an 18-20 critical threat range. Option 2 +2, speed, can never become flat footed. You can choose one creature at a time to concentrate on a pulsating beat of its heart. However, after this the ally dies again. The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. Option 1 -5 penalty to mobility skill checks, electricity resistance 30. I honestly can't think of a single good bastard sword in Wrath. Act 3 - First Retriever - Padded Armor/Shirt, Act 3 - Unholy Symbol of Rovagug - Handaxe/Battle Axe/Great Axe, Act 3 - Chillboar's Hide and Tusks - Shortspear/Spiked Light Shield, Act 3 - Phylactery of Stevanius - Ring/Scythe, Act 3 - Crest of the Fallen Knight - Belt/Chainmail/Shortsword, Act 3 - Faultless Daybreak - Heavy Flail/Light Shield/Scalemail, Act 3 - Stone of Ghostly Pathways - Circlet/Ring/Sai, Act 3 - Wicked Dope - Banded Armor/Quarterstaff, Act 3 - Branch of the Last Ash (Sakoris Map) - Bardiche/Heavy Pick, Act 3 - Attractive Impulse - Gloves/Light Crossbow/Metamagic Rod, Act 5 - Mask of the Facestealer - Belt/Mask, Act 5 - Burning Brand - Bardiche/Sling Staff/Trident, Act 5 - Remains of the Colourless One - Arrows/Breast Plate/Spectacles, Act 5 - Voice of the Cursed Bard - Lyre/Amulet, Zaori's Pin - Circlet - Option 2 is actually +6 charisma and WISDOM. I will try to update this later. Option 1 Whenever the wearer of this ring deals sneak attack damage for the first time in a fight against an enemy, that enemy becomes filled with paranoia. Option 2 These glasses are made of very thick crystal. Option 1 +4, -2 to attack rolls and constitution, electricty resistance 30. When such creatures attack the wearer with magic, for the next rounds, the wearer gains a +2 profane bonus to attack and damage rolls, and caster level checks made to overcome spell resistance. Option 1 +3, adamantite, grants +2 additional daily uses of lay on hands, fervor, and channel energy class abilities, if you possess them (applied after rest). PATHFINDER: WOTR - The BEST Crusade Mode RELICS in the game! 20 units per day. If the affected creature failed a save, any creature that is adjacent to it suffers half of the damage. Option 2 If the companions of the wearer of this ring attack the same target as the wearer, they deal additional 1d6 points of precision damage with each successful melee attack. Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. Under this effect, the creature starts to hear loud noises, suffering a -2 penalty to attack and damage rolls and AC. Option 2 All summon spells of 6th level and lower are maximized as though using the maximize spell feat. Quests can provide unique adventuring experience, as well as powerful gears and treasures. Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. Option 2 +2, speed, can never become flat footed. Option 2 +2, speed, whenever the wielder of this shortspear uses the cleave or vital strike feat, the next attack against the affected creature deals additional 3d6 sonic damage (This one currently shows up as null when moused over in crusade mode.). 20d6 damage on first sneak attack per enemy anyone?). Option 2 Whenever you cast an ear piercing scream spell, the damage it deals is no longer limited to to 5d6. Under its effect, all your fire spells deal additional 2d6 unholy damage. Option 1 Bugged. If a marked creature dies, a will-o-wisp (CR 8) appears for 10 minutes or until a new will-o-wisp will be created, this will-o-wisp will try to heal and support your characters. Its sometimes hard for me to connect relics I have created back to the original item on your list. Whenever the wearer is attacked with a spell, the enemy must pass a Will saving throw (DC 19) or they become nauseated for one round. Option 3 +4, keen, whenever the wielder lands a sneak attack with this sai against a new living enemy that enemy is infested with tiny spiders. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. Option 2 +2 enhancement bonus to strength. If you have the Trickster mythic path, have him initiate you into the faith to receive Crypt Key (if you don't, he dies after you leave, meaning you lose him as a vendor). When the number of scorches reaches 3, they begin to glow, granting anyone a +2 bonus to attack against such creatures. (Anyone else feel like this weapon could be crazy insane on a trickster into legend build? Pathfinder: Wrath of the Righteous - Enhanced Edition, This item has been removed from the community because it violates Steam Community & Content Guidelines. Option 3 +3, +3 bonus to saving throws against fear and nauseated condition. The creature is staggered and loses 1 hit point each round. You also get a +1 insight bonus to AC against outsider creatures. Hey, friend! Greater rods can be used with spells of 9th level or lower. For each adjacent ally of the affected target they suffer -1 penalty on saving throws and -2 penalty on damage rolls. The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. The affected creature suffers 1d4 unholy damage for each scorch. Option 3 +3, vicious, whenever the wielder of lands a hit on an enemy who doesnt wield a weapon, it must pass a fortitude saving throw (DC 21) or for one round its claws or other natural weapons are deformed, thus suffering -6 damage per attack with natural weapons. Option 2 +4, uses intelligence modifier as a damage bonus, you also use your intelligence bonus for attacks instead of strength (Not clear if both intelligence and strength both grant a damage bonus.). It is only visible to you. In addition, all party members of the wearer gain a +3 insight bonus to all saving throws against confusion, insanity and domination spells. A successful saving throw negates the blindness and halves the damage. Option 3 +4, keen, whenever the wielder lands a sneak attack with this sai against a new living enemy that enemy is infested with tiny spiders. "The realm of Sarkoris was destroyed when Areelu Vorlesh, a. This young woman has forged her faith from . Creatures who fail the saving throw against it become dazed for 2 rounds instead of 1 round. Option 2 This amulet empowers the voice of the wearer, thus increases hit point limits of power word spells by 150%. Bladeguard: Buckler All enemies in a 50 feet cone must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 1d4 rounds. They also gain a +2 circumstance bonus on attack rolls against this target. Your email address will not be published. It is unusual to find so much cheer in a person with such a dark past. They can enhance your character's skills, racial abilities, class abilities, or other statistics, enabling you to further customize them. Such mark can only be on 1 target at a time. Option 2 +2, this chainmail partially absorbs magic from chaotic or evil creatures. Option 1 +2, this shortspear absorbs water from the target on each hit. While activated, all enemies in a 10 feet area around the owner must pass a will saving throw (DC 36) or suffer a -5 penalty on saving throws against mind-affecting spells, -2 penalty on saving throws against enchantment school spells, and become vulnerable to sonic damage for 5 rounds. Option 1 +2, this shortspear absorbs water from the target on each hit. You become immune to fire damage, but gain weakness to cold and holy damage. In this guide it should be noted that some of the relics arent rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. Bardiche/Heavy Pick (both options come with same enchantments) . Handaxe/Battle Axe/Great Axe (same effects across all three weapons). Option 1- +3, grants ferocity as per the universal monster rule. The Lost Relic is a quest in Pathfinder: Kingmaker . This bonus can stack up to +5. A successful saving throw negates the blindness and halves the damage. Affected creature becomes more fragile, getting -2 penalty to AC. Option 2 +3, radiant. $19.99. Option 1 +3, whenever the wielder lands the first hit in a round against an enemy, that enemys consciousness and love to all life awaken. If it lands a hit on an enemy wielding a weapon, the enemy should pass the same saving throw but suffer -2 penalty to attack for one round. If you kill using this weapon, you become immune to all eyesight effects for 1d4 rounds. On every fifth hit it automatically casts the cold ice strike spell in the direction of the enemy as a 12th level wizard. You can tell Kyado to be brave and fight against the witch then just leave him alone without going downstairs. Not sure if you care about those, wanted to chime in that the Option 2 for the Ring for the Phylactery of Stevanius actually takes a standard action to activate. It should be noted that some of the relics aren't rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. If an enemy has one of the these, then they will receive an extra 1d10 piercing damage and -2 penalty on all their attack rolls. 20 units per day. Due to the sheer amount of items, Ive condensed many of the tooltips down to be more brief, but have otherwise copied exact descriptions. If On A Winters Night, Four Travelers 100% Secret Achievements Guide, DELTARUNE How to Solve GIASFELFEBREHBER, After writing down the possibilities, i figured out the answer to the Blue Glyph puzzle at the Core Of The Riddle. A new update 2.0.6k has arrived for Wrath of the Righteous on PC! Option 2 If the companions of the wearer of this ring attack the same target as the wearer, they deal additional 1d6 points of precision damage with each successful melee attack. Option 1 +4, -2 to attack rolls and constitution, electricty resistance 30. Option 1 The owner can activate this item once per day. A successful saving throw negates the blindness and halves the damage. Wrath of Ancestor Dwarven Waraxe Whenever this +3 thundering dwarven waraxe is wielded by a dwarf, it grants the wielder a +2 inherent bonus to AC and a +1 inherent bonus on attack rolls. $28.99. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Option 2 This rod grants you the ability to modify up to 6 spells per day so that the energy type of the damage they deal changes to unholy. Option 3 +4, keen, whenever the wielder lands a sneak attack with this sai against a new living enemy that enemy is infested with tiny spiders. 20 units per day. Under its effect, all your fire spells deal additional 2d6 unholy damage. Each round it tries to pass a will saving throw (DC 20) against the effect, if the save was successful the damage is halved. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Option 1 +2, wielder does +1 bonus damage per dice rolledfor spells with cold descriptor. If you manage to take over Drezen efficiently, with few losses and morale in the green, the Queen will commend your dedication to . This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. restore a variety of relics and more. Option 2 +4, whenever the wearer is hit, gain fast healing 1 (stacks up to 10) until the end of combat. Install the latest version of Unity Mod Manager (UMM), and set it up for Pathfinder: WotR. Option 1 +2, bleed, allows wielder to feel almost any heartbeat in a 15 feet area. Inside, interact with the statue, which will make Kyado very nervous. Option 2 These glasses are made of very thick crystal. While under this effect, an enemy thats attacking the wearer must pass a reflex saving throw (DC 17) or suffer 3d4 piercing damage. Once per day you can charge both weapons in your hands with this flame for 10 minutes. The game starts off with players leading a crusading army against an army of fiends, eventually finding a wardstone. When you return (after the Ivory Sanctum), the witch will gloat they've taken Kyado prisoner but Kyado will break free and kill the witch in a cutscene right after, while weaing Delamere's treasures. It would also make it easier to exchange one for the other using ToyBox if necessary. Pathfinder Wrath of the Righteous also follows a similar playstyle but will also include a turn-based mode, thus giving players the choice between a real-time with pause or a turn-based CRPG experience. Option 1 +2 enhancement bonus to wisdom, summoned elementals gain 50 additional hitpoints. Whenever you or your party members attack using the rapid shot feat, they dont suffer a -2 penalty to attack but gain a +2 bonus to damage instead. If you successfully land an attack of opportunity, the enemy must pass a fortitude saving throw (DC 17) or become paralysed for one round. This shield also deals additional 2d8 points of holy damage to undead creatures. Option 1 +5, Vicious, whenever the wielder lands a consequent hit in a full-round attack, it deals additional damage equal to the number of hits multiplied by 3. A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. Option 2 This item grants its wielder the ability to deal 10d10 sonic damage as a standard action to a single target three times per day. The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. The effects of multiple applications of this ability do not stack. Option 2 +2 enhancement bonus to charisma. Posted on October 26, 2021 May 27, 2022 By saadtariq Seelah Quest Guide. Option 1 While wearing this belt a monk can spend 1 ki point to enshroud the targets heartand lungs in the fine veil of emerald. Option 3 +2 enhancement bonus to intelligence. Option 2 Whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Option 3 You can activate this ring to create an almost transparent silver lining that connects all party members in a 30 feet area. All healing spells +1 per die. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Manually download the mod archive (.zip), and install it through UMM. Option 1 +2, this shortspear absorbs water from the target on each hit. Option 1 These glasses allow their wearer to use the Maddening Gaze ability three times per day.Maddening Gaze: As a swift action, you can look in a certain direction. Option 2 +3, speed, whenever the wielder lands a hit with this sai on a summoned creature, it deals additional 1d12 piercing damage. Option 3 Whenever the wearer polymorphs into any creature, they get a +4 enhancement bonus to attack and damage rolls made with limbs. On every fifth hit it automatically casts the cold ice strike spell in the direction of the enemy as a 12th level wizard. Its difficult to see through them thus the wearer suffers a -2 penalty to attack rolls. Option 1 +3, adamantite, grants +2 additional daily uses of lay on hands, fervor, and channel energy class abilities, if you possess them (applied after rest). :: Pathfinder: Wrath of the Righteous - Enhanced Edition General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. All the wearers bardic performance and raging songs (if they have the corresponding class abilities) last for 10 more rounds per day. Option 3 +3, whenever the wielder lands a hit, it scorches the enemy a bit. Whenever you use shield bash, the enemy has to pass a fortitude saving throw (DC 20) or become vulnerable to cold damage, taking 50% more damage than usual until the end of battle. Please see the. Option 1 Whenever the wielder confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to intelligence, wisdom, or charisma. For instance, power word kill now will instantly kill all enemies with HP lower than 150 instead of 100. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Option 2 +3, unholy, whenever the wielder lands a hit, the enemy must pass a will saving throw (DC 20) or their armor is sundered for 1d3 rounds. Option 1 +2, Radiant, whenever you confirm a critical hit you absorb part of magical essence, dispelling one random spell up to 5th level on the target. Option 3 +3, adamantite, your mount gets a +3 bonus on all saving throws and a +3 bonus to CMD. The image is below. For Pathfinder: Wrath of the Righteous players, this guide provides the information of all restored relics in crusade mode, and what gear you can get from it. If you think Ive missed a relic, or have extra information youd like me to add, then please let me know. Such mark can only be on 1 target at a time. Option 2 +3, radiant. 20 units per day. Option 2 You bound a part of your soul to the ring. Mask (These take up the helmet slot rather than the eye slot, despite it being a mask.). All enemies in a 50 feet cone must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 1d4 rounds. Look for SarenraeLifeSourceScalemailItem & SarenraeObliteratingLightScalemailItem. Option 1 Once per day, whenever your HP falls below 0, your HP is restored by twice your character level, and the ring summons 1d4+2 undead skeletal champions around you for 2 minutes. Club/Flail (same affects across both weapons) Option 1 +3, deals 2d6 damage instead of standard weapon damage, the type of damage is bludgeoning, piercing and slashing simultaeonously. Let's check it out. The enemy also suffers -2 penalty to all saving throws until the end of combat. Act 3 First Retriever Padded Armor/Shirt, Act 3 Unholy Symbol of Rovagug Handaxe/Battle Axe/Great Axe, Act 3 Chillboars Hide and Tusks Shortspear/Spiked Light Shield, Act 3 Phylactery of Stevanius Ring/Scythe, Act 3 Crest of the Fallen Knight Belt/Chainmail/Shortsword, Act 3 Faultless Daybreak Heavy Flail/Light Shield/Scalemail, Act 3 Stone of Ghostly Pathways Circlet/Ring/Sai, Act 3 Wicked Dope Banded Armor/Quarterstaff, Act 3 Branch of the Last Ash (Sakoris Map) Bardiche/Heavy Pick, Act 3 Attractive Impulse Gloves/Light Crossbow/Metamagic Rod, Act 5 Mask of the Facestealer Belt/Mask, Act 5 Burning Brand Bardiche/Sling Staff/Trident, Act 5 Remains of the Colourless One Arrows/Breast Plate/Spectacles, Act 5 Voice of the Cursed Bard Lyre/Amulet, Pathfinder Wrath of the Righteous Unique Items and Locations, Pathfinder Wrath of the Righteous Unique Armors and Locations, Pathfinder Wrath of the Righteous Unique Weapons and Locations, Pathfinder Wrath of the Righteous Unique Accessories: Necklaces and Rings, Pathfinder Wrath of the Righteous Mythic Abilities, Spells and Feats, All Spells in Pathfinder Wrath of the Righteous, College Kings Walkthrough & Complete Guide (All Scenes), Plan B: Terraform Planning For City Growth, PUBG Vikendi Map (Bear Cave, Bunkers, Lab Camps), Soul Knight All Gift Codes (March 2023) Free Gems & Items, Star Stable Codes for Star Coins, Star Rider & Clothes (March 2023). Option 1 +4, thundering, whenever the wielder lands a hit with this sai, they gain +1 bonus to damage rolls with this sai until the end of combat. In addition, whenever the enemy who has been hit by the wearer at least once, takes fire damage from any soruce, it suffers a -3 penalty on all saves for 2 rounds. All the wearers bardic performance and raging songs (if they have the corresponding class abilities) last for 10 more rounds per day. Option 2 This amulet empowers the voice of the wearer, thus increases hit point limits of power word spells by 150%. If they suffer any electrical damage, the armor becomes infused with electricity: for the next round, the wearers attacks deal additional 1d12 electric damage, and the spells with the electric descriptor they cast become quickened, as though using the Quicken spell feat. The game should show the installed mods at the main menu. When such creatures attack the wearer with magic, for the next rounds, the wearer gains a +2 profane bonus to attack and damage rolls, and caster level checks made to overcome spell resistance. The amulet also increases the DC of spells with sonic descriptor you cast by 2. The enemy starts doubting that violence is the answer and thus will suffer -1d4 penalty on attack rolls for one round. If one of the party members falls unconscious, a giant spider is summoned to fight alongside you for 3 rounds. Opening Information Your email address will not be published. They also gain a +10 competence bonus on lore (nature)skill checks. I will try to update this later. You gain +4 bonus to saving throws against mind-affecting effects, emotions, confusion, fear, death, and compulsion effects, but a -2 penalty to saves against poison, elemental, paralyzing and movement impairing effects. All the wearers bardic performance and raging songs (if they have the corresponding class abilities) last for 10 more rounds per day. Option 1 +5, made of crystals and can be worn by a druid. Once per day you can charge both weapons in your hands with this flame for 10 minutes. The modified spell also becomes maximized as though using the maximize spell feat. The framerate dropped significantly in big cities (one made of spinning floating islands in. Option 2 +2, ghost touch, whenever this scythe misses a hit it tears the enemys soul a bit, dealing 1d12 negative energy damage. Unsure if this will come out as a club or not.). Pathfinder: Wrath of the Righteous Attacks of Opportunity Explained, Pathfinder: Wrath of the Righteous All Natural Weapon Attacks Guide, Pathfinder: Wrath of the Righteous Basic Combat Tips, Pathfinder: Wrath of the Righteous Reading Benefits, OCTOPATH TRAVELER II Hikari 60k+ Damage, 1hp, 1shot 1vs1 Challenge Setup, Wo Long: Fallen Dynasty 100% Achievement Guide, The Genesis Order: All Secrets Guide (New V0.65). A successful saving throw negates the blindness and halves the damage. Option 2 +2, 20 sonic resistence, +2 bonus on saving throws against sound based effects, if someone attacks with sonic damage, the wielder has to make a reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10 feet area 3d6 sonic damage. In addition, the wearer and all their allies in 10 feet area gain the effects of the Shield Caster, Allied Spellcaster and Shield Wall feats. Each time you cast a spell on an enemy, it must pass a reflex saving throw (DC 20) or be entangled in a web for 1d4 rounds, trying to break free each round. Maddening Gaze: As a swift action, you can look in a certain direction. Option 3 +3, adamantite, your mount gets a +3 bonus on all saving throws and a +3 bonus to CMD.
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